
Skull and Bones
2021 to Current
I joined this project during its alpha stage. My role on the project kept evolving to support different content varieties and pipelines.
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World Events
Large-scale ambient world encounters that are meant to be player aggregators. Currently, it is one of the most interacted features in the game. I had the ownership of a few world event archetypes and the development of the system alongside gameplay programmers and other designers.​
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Job Boards
Daily quests that are meant to be a source of grind and rewards for early-game players. The feature had over 60+ quests at launch and I worked on several of the quests alongside other designers. I also was responsible for the feature scheduling and system design during the closed beta 1 phase.
Investigations
Ambient world quests intended to push players to learn more about the world and the events leading up to the current state of the world with some hints to the overall long-term narrative. I worked alongside a narrative designer from Singapore for the quests, exposition, and improvements to the quest flow and system to enable more readability and discoverability.
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World Ingredients
More ingredients that target to offer more variety for players and designers for quests and other content.
Transient Ships
Sea Mines
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S4 coming soon
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